Tuesday 16 October 2012

Multi User Dungeons: a retro vision from ZZAP (October 1985).

This morning I've just stumbled into an article appeared on ZZAP issue 06 (October 1985) about Multi User Dungeons, their costs and some rough indications about their basic features. 

It's interesting to see what was the actual perception of MUDs back in the 1985. The system itself was considered really distant from the reality of the single player gaming dimension and most relevantly, they were massively expensive.

The game itself was consider far from trivial and probably very exclusive and if we think that MUDs were basically mainly played within the academic environment, it doesn't surprise me. Many video game new trends like dungeon crawling RPG and MUDs started from the academic dimension to get into the mainstream market only after years. 



5 comments:

  1. But, exists some software based in MUD?

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    1. Yes, there is if an official one published by Virgin here: http://www.gamebase64.com/game.php?id=4792&d=18&h=0 on Multi User Dungeons: a retro vision from ZZAP (October 1985).

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  2. Is this game playable? I've never played text adventures without grafics ;(

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  3. I'm not sure that Micro MUD works without an actual BBS but I have to check. Anyway you should give a try to any other text adventure, some of the are really good. Try to Zork for example and let me know.

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    1. I've tryed a lot. My first one was Aztec Tomb, beautifuuuuuuuuuul, and I like a lot the new ones by EWAY10.
      http://www.commodoreplus.org/2012/07/eway-10-software-y-sus-aventuras-de.html

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