Showing posts with label Dunjonquest. Show all posts
Showing posts with label Dunjonquest. Show all posts

Saturday, 18 August 2012

Archeoshot #006: Upper Reaches of Apshai (Commodore 64,1983)

Front Box
Front Box, Bottom close up
Front Box, Top close up
Back Box
Back Box, Bottom close up
Back Box, Top close up
Side End
Manual
Manual, Close up
Faulty Cassettes Notice 
Loading Instructions Sheet
Warranty Registration Postcard Front
 Warranty Registration Postcard Back 
Tapes
Tapes, Close up

Wednesday, 15 August 2012

Archeoshot #005: Temple of Apshai (Commodore 64, 1983)

Front Box
Front Box, Bottom close up
Front Box, Top close up
Back Box
Back Box, Bottom close up
Back Box, Top close up
Side end
Manual
Manual Cover, Close up
Manual Internal Spread, Illustration
Loading Instructions Sheet
Faulty Cassettes Notice 
Reference Sheet
Tapes
Tapes, Close up

Sunday, 29 July 2012

Sorcerer of Siva (Apple II, 1981), II: First gameplay.

Thanks to Robinson Mason I have finally managed to put my hands on a working copy of Sorcerer of Siva and just this morning, I tried to get familiar with all the commands (quite similar to all the rest of Dunjonquest series) and the game system itself.

As I have promised in the previous post, here's a part of my first thoughts after a first approach with the game. I managed to include even some screenshot and hopefully I will be able to create soon a video of an actual gaming session .


Sorcerer of Siva, desktop screenshot of a first gaming session

The first thing I have noticed, after two hours of testing and playing, is that Sorcerer of Siva is quite hard. The probability to die is really high and even if you are equipped with quite powerful spells, your character gets tired and unable to cast, move or attack after few minutes. In some way, it reminded me the frustration of playing (and dying) in Rogue.

Epyx Welcome Screen
Main Screen

The main screen is quite essential: game title, credits and date of release. You just need to hit a key to get into the game. 

Skill Level and Speed Factor menu

Just before the game starts, you can choose the general skill level and speed factor. I initially decided for an average value of Skill 5 and Speed 5, just thinking that it was ideal for a quick testing. Pure naivety. 

And here you are into the Caves of Siva

Above a first screenshot of the actual game. As expected, the game is visually really basic and structured on simple but solid monocromatic bidimensional layout: main game on the left side and statistics on the right. The movement system can result a bit difficult if you are not familiar with the Dunjonquest series. Anyway, as for almost all the early CRPGs the manual with all the instructions is vital and specifically for this one, no manual means any chance to survive at all. Intriguing

In Sorcerer of Siva there's no trace of any character creation, once you have chosen your difficulty level, the game starts immediately and as said in the previous post you wear the shoes of a sorcerer capable of either combat with various weapons and cast spells. Sadly you can't choose your equipment, spells or weapons to use and apparently the only way to change your initial status is to find more treasures and equipment during the exploration of the Caves and Underworld. 

However all you need is on the right side of the screen where you can find vital signs, magic aura level, time and location statistics. 

Apart from the Magic System, which will be analyzed in the next days, you need to get used with the vital signs control of your Sorcerer. 

Energy & Fatigue
Casting spells, fighting, and running about in the mines naturally make you tired. While the computer keeps precise track of exactly how much physical energy you have from moment to moment, the display shows only five basic states of fatigue: FRESH, TIRING, TIRED, WEARY, or EXHAUSTED. The fresher you are, the faster you strengthen your magical aura (that is, the faster you recover the mental/mystical energy expended in casting spells). When you are EXHAUSTED, you cannot increase your aura rating, and you cannot perform physical activities such as moving or fighting.
You can recover from fatigue in either of two ways. The first is the simplest and slowest: just rest by typing 0 (zero)—that is, moving zero feet—or do something else requiring no energy (e.g., the S or E commands). Although the computer will make the appropriate adjustments each time you rest, you may have to do this several times before you notice a change in the printed display. (After all, you can't go from being EXHAUSTED to being FRESH simply by pausing for a few seconds of rest.)
You can regain physical energy much faster by using the energy spell (N), but this, of course, will drain you of some of the mental energy shown under AURA.
Source: Sorcerer of Siva, Instructions Manual, p 17 

It's essential to learn how to manage your fatigue otherwise you will just face a certain death after few encounters. The management of your health affects everything and it's a big complication while wandering monsters attack you almost every step.  

Trapdoor and Wyrm 

Above  you can  see vivid example of what can happen during a quick game session. After few minutes and three encounters,  I fell in to a trapdoor and just right there a Wyrm was ready to attack and eventually kill me.

Scoring Screen

This screenshot  reports my personal record: 9 minutes of resistance. Apart from my lack of skills, the scoring screen gives the sense of how much you progressed in the game and how you managed all your magical and vital resources.  
When you finish your game, you will be given a score that takes in many factors: the speed and skill level you selected, the treasures you accumulated, the state of your health and aura, and so on. Two considerations, however, are of overriding importance: Did you find your way out of the mine, or did you get killed? And did you slay the sorcerer?
Don't expect to get all the way through the mine on your first try, even if the skill level and speed factors are set to 1. As you gradually learn the secrets of the mine and its treasures, you can keep the game challenging by adjusting the skill level and speed factor appropriately. This will also increase your possible score, but you will find it more difficult to do as well with the added handicap. If you can triumph on Skill Level 8 and Speed Factor 10, you are a wizard.
Source: Sorcerer of Siva, Instructions Manual, p 16


In the next days I will have a better look at the magical system which is with the vital/health system fundamental to progress in the game. 

Thursday, 26 July 2012

Sorcerer of Siva (1981), I

Main TRS 80 Cover,   Source : Hardcore Gaming 101

The most obscure game of the Dunjonquest series is, in my opinion, Sorcerer of Siva. Developed as a standalone piece from all the main series, SOS was released only for TSR-80 and Apple II and conceptually slightly different from all the remaining part of the Epyx CRPGs. 

The game itself is quite rare to find on the collection market and even more surprisingly it's almost impossible to find an actual dump of the disk. I have managed to find all the scans of the manual (nice laid out and illustrated), instructions, various reference card but no trace of a working .dsk playable on an emulator. 

Apart from my frustration for never having tested this game, I quite enjoyed all related material and the excellent cover artwork which reminds the earliest Role Playing Games published in the seventies. 

Story wise, here's an extract from the back of the original box. 
Amulets, rings, necklaces, scepters, -oh, yes, and a pair of old boots - await you in the magical mines of Siva. Magic and riches abound. But wealth is not all you seek. 
The only entrance seals behind you as you enter the dark stillness of the mine. Armed with only a dagger and your magical abilities, you have but a few short hours to seek out the secret exit (hidden somewhere on the fifth level) before you are sealed in for all time. But beware the wandering soulless creatures that dwell in the more than 300 chambers of the magical mine, guarding every treasure and lurking beneath every trap door. 
A wizard you are, yes, who can hurl a fireball or lightning bolt to slay the blood-thirsty banshee; put an end to the deadly demon, or goad the goblin waiting to waylay you.
Your spells can create openings in solid walls and sealed entrances, heal your wounds, restore your strength, or give you the gift of weightlessness which lets you move effortlessly from room to room. Your own bravery will decide how many spells you shall bring into the mines. But beware the evil Sorcerer, who is waiting to cast his favorite spell - forgetfulness - to deprive you of your most valuable magic. 
But all is not lost... You may regain a spell or two or, perhaps, if you can discover the wondrous touchstones no archaeologist has yet found - stones with powers to increase your magical abilities. Though, expect not that these, or others, always lie still, for the Sorcerer and his minions are afoot. 
Be warned, too, that not all treasures you might find are true. Mysterious items might drain your life's blood and leave you in blackness. Will a ring bring you only wealth? Can a pair of old boots do more than protect your soleful feet? In experience lies wisdom.
Good luck! And happy mining...
Sorcerer of Siva is likely a wizard versus wizard bidimensional dungeon crawling game, where the main character has to struggle through a complex of caves: 
The Mines of Siva consist of five floors or levels containing a total of more than three hundred chambers and passages. You begin each game on the bottommost floor (Level 1) and finally exit the mines, if you are lucky, from the top floor (Level 5). Each level except the top one has several stairways leading to the next higher level. You can go up a staircase simply by using the I (or A) command.
Once you have ascended the stairs, the computer will load in the new level automatically. (If you have a cassette version of the game, you should leave your recorder in PLAY mode for this purpose.) You cannot go back down stairs. However, you may be forced to start over from the first level—from below the first level, in fact. If you step on a trapdoor, it may open beneath your feet, prompting the computer to announce, TRAPDOOR!! You will then find yourself plunging through darkness into an uncharted area of the mines called the Underworld.
Source: Sorcerer of Siva, Instructions Manual, p 20

The aim of the quest is to face The Sorcerer who is able to control many of the wandering creatures in the Caves of Siva.

Apple II Screenshot,  Source : Hardcore Gaming 101
The Sorcerer
Your nemesis in the Mines of Siva is the sorcerer. He will not attempt to kill you directly nor even inflict physical harm. Rather, from a safe and hidden vantage he directs his monstrous minions to come at you with fang and claw. Still worse, his personal attacks are directed at the very source and substance of your magic power. Each time he appears and casts a spell of forgetting, you lose your most powerful remaining spell! 
The only way to kill the sorcerer is with a well-aimed bolt of lightning. Unfortunately for you, the sorcerer (being more than a bit of a coward) will not dare confront you unless you are already battling for your life against one of the monsters of the mine! Then you must choose between defending your powers or your life! If you are unable to cast a bolt of lightning, you have no choice but to flee whenever the sorcerer appears.  
If you manage to slay the sorcerer, you will not only prevent any further loss of your magical abilities, but you will also, indirectly, eliminate those monstrous beings (such as an efreet, a djinn, or an elemental) that are summoned or created by the magic of the sorcerer.
Source: Sorcerer of Siva, Instructions Manual, p 22 


Sorcerer of Siva will be one of my main quests and in the next months along with more aesthetics and exegetical details about the manual and the game itself, I will try to source an original boxed version of the game and a playable dumped disk.